Comment Week 3 (Natasha Bianca Mangan)

https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-5

:

”Wasup Tashie! Fredrik here,

Your post was very interesting and I could really relate the what you said about how it’s easy to get distracted as a programmer and never completely finishing assets. I am however a bit jealous of having an excellent memory to offset that. That would be so nice to have but sadly it’s not the case for poor old me.

I’m not sure that groups normally should have two Project Managers, but that might just have been a typo and it’s not that important overall.

It’s nice to hear that your group has very good chemistry but I would have liked to know in what way the chemistry in your group works well to improve your workflow.

I liked that you went more in depth into what Agile development means for the workflow in your group and even gave an example of how it can make development more flexible. The quote was also very fitting and helped to prove your point.

The comparison between Scrum and waterfall, as well as the reason Scrum is usually picked for game development, was also interesting, especially for people who might not be familiar with the definition for them or the difference between them.

Overall your post was at some points hard to follow, perhaps because of, like your bad programming habit, sometimes you don’t really finish your thought and start writing about something else. Just a slight structuring problem that would make it a tad bit easier to read. Other than that it was very interesting to hear your point of view and I really enjoyed reading it.

Keep up the good work and I’m looking forward to seeing your game develop!

//Fredrik Henriksen Lövlie (frhe6405)”

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